18+ in Australia · Free social games for entertainment · No real-money gambling or prizes of real-world value

Game Development

Commission an original social game for the Australian market from the studio behind Wild West — from a first concept sketch to a polished, launch-ready build.

What we build

One team, the whole pipeline

We are the people who made every game on this site. Working with us means the same process we use for our own titles.

Concept & game design

Theme, mechanics, flows and UX documented into a clear plan before any code is written.

Art & animation

Symbols, backdrops, interface and motion designed together as one coherent world.

HTML5 engineering

Fast, responsive web builds with modern rendering — no plug-ins and nothing to install.

Gameplay design

Game mechanics, pacing and visual feedback designed around the intended play experience.

QA & performance

Cross-device testing, load-time budgets and smooth frame rates on everyday phones.

Launch & support

Deployment help and follow-up polish after release, so the first day goes smoothly.

Social slotsCasual arcade gamesBrand microgamesPrototypes & proofs of concept

Application

Submit your application

Share the shape of your project. Every application goes straight to our team inbox and we reply to serious enquiries by email.

Studio
Tipico Group Game Ltd
Tipico Tower, Office 3-318, 1 Vjal Portomaso, St. Julian's, STJ 4011, Malta

Tell us about your project

Fields marked with * are required. Applications are delivered to idahodges479@tryweb4you.com.

Process

From brief to launch day

  1. Brief

    You share goals, audience and constraints. We ask the questions that shape the scope.

  2. Prototype

    A playable first pass to test the core loop and feel before heavy production begins.

  3. Production

    Art, animation and engineering move in parallel with regular builds to review.

  4. Polish & QA

    Balancing, device testing and performance tuning until it feels right everywhere.

  5. Launch

    A clean handover or deployment, plus support while your game finds its audience.